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Introduction to Programming with Java 3D (PDF 英文版)

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发表于 2009-1-26 07:35:30 | 显示全部楼层 |阅读模式
Introduction to Programming with Java 3D (PDF 英文版)
Henry A. Sowizral
Sun Microsystems, Inc.

David R. Nadeau
http://www.sdsc.edu/~nadeau  
San Diego Supercomputer Center
University of California at San Diego

In this tutorial, participants learn the concepts behind Java 3D, the Java 3D class hierarchy, typical usage patterns, ways of avoiding common mistakes, animation and scene design techniques, and tricks for increasing performance and realism.

Table of contents:
Section 1 - Introduction, Scene graphs, Shapes, Appearance
Section 2 - Groups, Transforms, Texture mapping, Lighting
Section 3 - Universes, Viewing, Input, Behaviors
Section 4 - Interpolators, Picking, Backgrounds, Fog
Section 5 - Text geometry, Raster geometry, Advanced texture mapping

一本古书,传上来以示敬意!

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