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本帖最后由 石头 于 2010-1-2 00:26 编辑
作者:Mike Dickheiser
出版日期:March 7, 2006
出版社:其它
页数:736
ISBN:ISBN-10: 1584504501 ISBN-13: 978-1584504504
文件格式:PDF
Product Description
Welcome to the sixth volume of the Game Programming Gems series. Withteam sizes constantly expanding, developers are finding themselvespushed to become increasingly specialized. This makes it important tohave cutting-edge, ready-to-use material in your specialization, aswell as resources that you can call upon if you need to work outsideyour area of expertise. Volume 6 has been explicitly designed with yourcurrent challenges in mind. With the new generation of machines,players expect higher-fidelity models and animations, fancier physicsand graphics effects, and more intelligent AI. All of thesecapabilities require robust teams and longer schedules, so to helpensure that your games are still delivered on time and on budget,you’ll find 50 all new articles written by experts in game technologyfrom many different backgrounds and over twenty countries. This volumealso includes a brand new section dedicated to Scripting andData-Driven Systems, which is focused entirely on the growing trend ofremoving the programmer from the data-tweaking loop. So, whether you’rea new game programmer starting out on this exciting path, a grizzled,industry veteran, or a most welcome visitor, we hope that you will findinspiration, insight, and at least one or two true gems to use in yourworld!
About the Author
Michael Dickheiser (Raleigh, NC) is a Software Engineer with over nineyears experience in team-oriented projects within the computer gameindustry. He has been involved in all stages of development fromconceptual design, technical design and documentation, toimplementation, debugging, and formal testing.Dickheiser was mostrecently a Senior Engineer at Red Storm Entertainment and he is nowSenior Computer Scientist at Applied Research Associates. |
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