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Beginning Math and Physics for Game Programmers

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发表于 2010-1-1 23:50:32 | 显示全部楼层 |阅读模式


作者:Wendy Stahler
出版日期:April 1, 2004
出版社:其它
页数:504
ISBN:978-0735713901
文件格式:CHM

Product DescriptionWhether you’re a hobbyist or a budding game design pro, your objectiveis probably the same: To create the coolest games possible usingtoday’s increasingly sophisticated technology. To do that, however, youneed to understand some basic math and physics concepts. Not to worry:You don’t need to go to night school if you get this handy guide!Through clear, step-by-step instructions, author Wendy Stahler coversthe trigonometry snippets, vector operations, and 1D/2D/3D motion youneed to improve your level of game development. Each chapter includesexercises to make the learning stick, and Visualization Experiencesections are sprinkled throughout that walk you through a demo of thechapter’s content. By the end of the volume, you’ll have a thoroughunderstanding of all of the math and physics concepts, principles, andformulas you need to control and enhance your user¿s gaming experience.
From the Inside Flap“The book is very well written;the author does an excellent job of explaining the concepts and walkingthe reader through the various terms and applications of math andphysics for the 3-D world.”
Bill Galbreath
Program Manager for Digital Media, Full Sail Real World Education
“There are several other books covering game-specific math and physicson the shelves. Those books focus on intermediate to advanced issuesthat might be too complex for those learning the basics. This bookfocuses on topics that are foundational in the area of math and physicsthat the other books tend to assume the reader already understands.”
David Astle
Executive Producer, GameDev.net“I could see myself using this book with my students when I’m doingintroductory game design and programming. The content is wellorganized, lucidly presented, and written at a good level for studentswho lack the basic math and/or physics background.”
Harvey Duff
Department Head[md]Computer Technology, Jasper Place High School, Edmonton, Alberta, Canada
“New developers and students in math/physics will find the topicscovered a good start. The topics are covered quite comprehensively tomake the book easy to pick up and read. The exercises and examples arealso helpful tools.”
Gianfranco Berardi
Computer Science Student, DePaul University
“This book is an excellent practical introduction to game math andphysics. The author has an interesting visual approach to trigonometryand matrix arithmetic, which makes it an entertaining read. There’s agood mix of theoretical insight (described in an unusually usefulvisual style) and practical advice.”
Richard Jones
Director, Merjis Ltd.

About the AuthorWendy Stahler was the firstcourse director of the Game Design and Development Program at Full SailReal World Education in Orlando, Florida. During her six years at FullSail, she concentrated much of her time toward developing the math andphysics curriculum. Wendy is also an adjunct professor at RollinsCollege in the IT department, and just recently took on her nextchallenge of IT training in the corporate world. Wendy graduated fromRollins College earning an Honors B.A. in Mathematics with aconcentration in Computer Science and an MA in Corporate Communicationand Technology, graduating with honors.

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