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Physics for Game Programmers

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发表于 2010-1-1 23:47:15 | 显示全部楼层 |阅读模式


作者:Grant Palmer
出版日期:April 20, 2005
出版社:Apress
页数:472
ISBN:978-1590594728
文件格式:PDF

Product DescriptionFirst, you can get the source code directly  from Apress’ website. Second…the implementations are in simple terms.
Third…(Grant Palmer’s) book is full of trivia about physics that are just
plain fun to read. As far as the style of the book goes, I think that’s actually
where it really shines. The author has a way of explaining things that’s
thorough without being verbose.— Craig Andera, Pluralsight
Physics for Game Programmers shows you how to infuse compelling and
realistic action into game programming&emdash;even if you don’t have a
college-level physics background! Author Grant Palmer covers basic physics and
mathematical models and then shows how to implement them, to simulate motion and
behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters
include unique, challenging exercises for you to solve. This unique book also
includes historical footnotes and interesting trivia. You’ll enjoy the
conversational tone, and rest assured: all physics jargon will be properly
explained.
About the AuthorGrant Palmer is the author of the acclaimed
Java Programmer’s Reference and is a recognized expert in both the C# and
Java languages. Grant has worked as a scientific programmer in the Space
Technology Division at the NASA Ames Research Center for the past 20 years. This
has involved working with Java since 1996, developing programs for scientific
applications as well as converting older FORTRAN and C applications to the Java
and C# platforms.

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发表于 2010-2-2 02:57:19 | 显示全部楼层
楼主,给我密个联系方式,我们有空交流一下游戏开发和设计心得巴

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