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Introduction to Programming with Java 3D (PDF 英文版)
Henry A. Sowizral
Sun Microsystems, Inc.
David R. Nadeau
http://www.sdsc.edu/~nadeau
San Diego Supercomputer Center
University of California at San Diego
In this tutorial, participants learn the concepts behind Java 3D, the Java 3D class hierarchy, typical usage patterns, ways of avoiding common mistakes, animation and scene design techniques, and tricks for increasing performance and realism.
Table of contents:
Section 1 - Introduction, Scene graphs, Shapes, Appearance
Section 2 - Groups, Transforms, Texture mapping, Lighting
Section 3 - Universes, Viewing, Input, Behaviors
Section 4 - Interpolators, Picking, Backgrounds, Fog
Section 5 - Text geometry, Raster geometry, Advanced texture mapping
一本古书,传上来以示敬意! |
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