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Game Programming Gems 2

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发表于 2010-1-2 00:50:28 | 显示全部楼层 |阅读模式
本帖最后由 石头 于 2010-1-2 01:50 编辑



作者:Mark DeLoura
出版日期:October 1, 2001
出版社:其它
页数:575
ISBN:ISBN-10: 1584500549 ISBN-13: 978-1584500544
文件格式:PDF

Product Description
Game Programming Gems 2, the second volume in this successful series,contains a completely new set of over 70 articles on diverse topicsthat can be used in your own game projects. Written by game programmingexperts, each contribution provides a hands-on solution to programmingproblems, or a creative method for reducing programming time andredundancy. Edited by Mark DeLoura, former editor-in-chief of GameDeveloper Magazine, and a group of top-notch area editors, thiscollection covers the major topics needed to develop a state-of-the-artgame engine. Six comprehensive sections, including an all new sectionon audio programming, provide techniques that expert developers canimplement immediately, and intermediate to beginning programmers canuse to expand their skills and knowledge. This is a must-have referencethat contains the wisdom and experience of over 40 seasoned gamedevelopers.
About the Author
Mark DeLoura (San Francisco, CA) is the former editor-in-chief of GameDeveloper magazine, and a former software engineering lead at Nintendoof America, Inc. He has also worked independently as a game developerand has written for a number of industry publications.

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