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作者:Rudy Rucker
出版日期:December 17, 2002
出版社:Addison Wesley
页数:544
ISBN:0-201-76791-0
文件格式:CHM
“This book should be a requirement of anyone that wants to write games-period”-Andre Lamothe, author and CEO of Xtreme Games
Software Engineering and Computer Games was written with four broad goals:
To teach a lively style of object-oriented software engineering.
To show how to bring a complete program to the level of a commercial release.
To provide a “game engine” framework of linked classes for game development.
To help students create computer games that are interactive, rapidly executing, and visually beautiful.
It uses an object-oriented (OO) approach throughout,incorporating UML for OO analysis and design and discussing softwarepatterns and how to make use of them in the design process.The bookcovers nine topics:
Basic software engineering principles and techniques
How to organize and complete a substantial software project.
Practical examples of object-oriented design and programming.
The design of computer games.
Simulating physics inside our computer-generated worlds.
Artificial life, or how to simulate live creatures inside a computer program.
How to use two and three-dimensional computer graphics.
Windows programming with the Microsoft Foundation Classes, or MFC.
How to develop a project using Microsoft Visual Studio (Either Version 6.0 or .NET)
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