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OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration

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发表于 2009-9-6 07:20:56 | 显示全部楼层 |阅读模式


作者:Robert P. Kuehne, J. D. Sullivan
出版日期:December 27, 2007
出版社:Addison Wesley
页数:368
ISBN:ISBN-10: 0321356527 ISBN-13: 978-0321356529
文件格式:PDF
Product Description
The Mac has fully embraced OpenGL throughout its visual systems. Infact, Apple’s highly efficient, modern OpenGL implementation makes MacOS X one of today’s best platforms for OpenGL development. OpenGL® Programming on Mac OS® Xis the first comprehensive resource for every graphics programmer whowants to create, port, or optimize OpenGL applications for thishigh-volume platform.
Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughlyexplain the Mac’s diverse OpenGL APIs, both old and new. Theyilluminate crucial OpenGL setup, configuration, and performance issuesthat are unique to the Mac platform. Next, they offer practical,start-to-finish guidance for integrating key Mac-native APIs withOpenGL, and leveraging the full power of the Mac platform in yourgraphics applications.
Coverage includes
  • A thorough review of Mac hardware and software architectures and their performance implications
  • In-depth, expert guidance for accessing OpenGL from each of the Mac’s core APIs: CGL, AGL, and Cocoa
  • Interoperating with other Mac APIs: incorporating video withQuickTime, performing image effects with Core Image, and processingCoreVideo data
  • Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac
  • Detecting, integrating, and using OpenGL extensions
  • An accompanying Web site (www.macopenglbook.com) contains the book’s example code, plus additional OpenGL-related resources.
OpenGL® Programming on Mac OS® Xwill be valuable to Mac programmers seeking to leverage OpenGL’s power,OpenGL developers porting their applications to the Mac platform, andcross-platform graphics developers who want to take advantage of theMac platform’s uniquely intuitive style and efficiency.
About the Author
Robert P. Kuehne leads Blue Newt Software, aconsultancy that specializes in helping clients enhance their 3Dgraphics applications. Formerly Technical Lead for Silicon Graphics’OpenGL Shading Language, Kuehne has been involved with OpenGL since itwas created, in roles ranging from programmer to shader compilerdeveloper to SIGGRAPH presenter. He has also been a Macintosh developersince the early 1990s.
J. D. Sullivan is an OpenGL driver engineer who hasbeen writing graphics software professionally for more than fifteenyears. While at Silicon Graphics, Inc., he was one of the originaldesigners and implementers of the Volumizer API and later worked aspart of the OpenGL software team focused on the Cobalt and Kryptongraphics chipsets. Since SGI, Sullivan has worked on the Mac as hisprimary development platform, and he serves on the OpenGL ArchitectureReview Board.

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