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Foundation Silverlight 2 Animation

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发表于 2009-9-1 15:43:22 | 显示全部楼层 |阅读模式


作者:Jeff Paries
出版日期:November 3, 2008
出版社:Friends of Ed
页数:448
ISBN:ISBN-10: 1430215690 ISBN-13: 978-1430215691
文件格式:PDF


Product Description
  • See the power of Silverlight in action
  • Learn the building blocks of animation in Silverlight 2
  • Includes over 180 example Silverlight projects
Silverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.
It covers the basics of animation—that is, Silverlight’s storyboardsand animations, which are used to provide interactivity to Silverlightapplications. You’ll take an in-depth look at double, point, and coloranimations. You’ll also learn the difference between linear, spline,and discrete keyframes, and how they affect your objects as they move.
But it doesn’t stop there. You’ll go well beyond those simpletimeline-based animations and learn how to create purely code-basedanimations. You’ll use vectors to make objects move and bounce offboundaries and each other. You’ll explore particle systems, kinematics,and collisions. You’ll also learn how to use trigonometry to animateobjects and simulate 3D motion in a 2D environment. The essentialtrigonometry required to create complex motion is simplified andexplained through a series of fascinating and fun examples that can beincorporated into your own applications, games, and experiments.
Whether you’re already familiar with Silverlight and you want tolearn how to open it up, a Flash developer interested in expanding yourskill set, or a web developer looking to take the next step into richinteractive application development, this book will bring you up tospeed on Silverlight 2 and show you what it can do. From techniques forcreating frame-based animations to learning how to simulate 3D in a 2Denvironment, there is something here to satisfy anyone’s appetite foranimation and interactivity.
In this book, you’ll learn how to:
  • Break free from the timeline and animate objects using code
  • Add interactivity between objects through collision detection and reaction
  • Implement forward and inverse kinematic chains to create lifelike motion
  • Build particle systems and apply gravity to particles to create fountains and explosions
  • Implement a virtual reality object viewer for simulating 3D objects
About the Author
Jeff Paries is currently employed as a Digital Media Developer creatingSilverlight applications for Waggener Edstrom Worldwide. He lives inPortland, Oregon with his wife, Kate, and son Nicholas.

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发表于 2009-10-19 02:49:03 | 显示全部楼层
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