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Quartz 2D Graphics for Mac OS X® Developers

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发表于 2009-8-30 06:56:44 | 显示全部楼层 |阅读模式


作者:R. Scott Thompson
出版日期:March 10, 2006
出版社:Addison Wesley
页数:352
ISBN:0-321-33663-1
文件格式:CHM

R. Scott Thompsonis currently a software engineer at Mindjet Corporation(www.mindjet.com). He has been a professional Macintosh developer since1993. Working with Apple as an independent consultant he helpeddevelopers move their applications from the classic Mac OS to Mac OS X.Prior to that, Scott was an engineer with Macromedia helping to createa popular PostScript-based print publishing application.

Copyright
     Preface
     Chapter 1.  Getting Started
        About This Book
        Formatting Conventions
        Accessing Quartz 2D
        The Core Image API
     Chapter 2.  From QuickDraw to Quartz 2D
        The Legacy of QuickDraw and the Rise of PDF
        Graphics Programming in the Modern Age
        Mac OS X Graphics Architecture
        Other Graphics Libraries
     Chapter 3.  Introduction to Quartz 2D
        Features of Quartz 2D
        The Quartz 2D Drawing Model
        A Simple Drawing Example
     Chapter 4.  The Graphics Context
        User Space and the Page
        The Graphics State
        Other Context Functionality
        Obtaining CGContexts
     Chapter 5.  Transformations
        The Basic Transformations
        Transformations in the Context
        Transformations Unleashed
        Drawing with Transformations
        Transformations as Matrices
     Chapter 6.  Line ArtBuilding Paths
        On Paths
        Building Paths
        Path Drawing Performance
     Chapter 7.  Line ArtDrawing
        Drawing Basics
        Fills
        Strokes
     Chapter 8.  Image Basics
        What Is an Image?
        Introducing CGImage
        Drawing CGImages
        Creating CGImages
        Image Performance Issues
     Chapter 9.  Importing and Exporting Images
        Using QuickTime
        Image I/O
     Chapter 10.  Drawing with Core Image
        What Is Core Image?
        How Core Image Manipulates Images
        Using a Core Image Filter
        Combining Filters and Images
        Core Image Transitions
        Animation, Timers, and Updates
        A Transition Example
     Chapter 11.  Drawing Text with Quartz 2D
        The Text Processing Pipeline
        Drawing Text
        Drawing Simple Strings
        Drawing with Glyphs
        A Drawing Sample
     Chapter 12.  Drawing Offscreen
        Using a CGBitmapContext
        Working with CGLayers
        A Layer Drawing Example
     Chapter 13.  Shadings and Patterns
        Shadings
        Creating Shadings
        Patterns
        Creating Patterns
        Drawing with Patterns
     Chapter 14.  Working with PDF
        Drawing PDF Documents
        Creating PDF Documents
        Adding Hyperlinks to PDFs
     Index

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发表于 2009-9-29 23:31:06 | 显示全部楼层
不错的东西。

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发表于 2009-11-23 10:53:37 | 显示全部楼层
回帖学习一下

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